Destiny 2 has been suffering from terrible matchmaking in the Crucible and Bungie's attempts to fix it ran into different issues so they are now trying to find the middle ground.
One of the challenges in Destiny 2 that the devs constantly face is the matchmaking for PvP modes. Most of them have connection-based matchmaking (CBMM) and some have skill-based matchmaking (SBMM).
SBMM would normally be a no-brainer when it comes to the discussion about what's best but Destiny 2's peer-to-peer connection creates problems where players easily start lagging for others or start teleporting around the map, just because of their geographic location.
So when Bungie introduced SBMM for the Control mode this season, landslide wins had lower frequency and matches were actually fun again but the connection-based issues started popping up.
Therefore, the devs decided to loosen up the skill-based restrictions in order to increase player pools in locations that are closer to each other and possibly create a smoother experience while still retaining a resemblance of skill brackets.
Naturally, this only applies to Control where all the testing is being conducted so in the following days, the players should see fewer people teleporting around but they might see stomps in more matches than usual.
There are still some individuals that claim CBMM is better for everyone but that is simply not true as that type of matchmaking favours players with higher skill ceiling as they get punching bags all the time. With SBMM, they have to play against people of similar skill more often, but unfortunately, as long as P2P connection is a thing in Destiny 2, it will never become the standard.
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