Masahiro Ito and Motoi Okamoto say James' look in Silent Hill 2 Remake reflects his maturity and life suffering throughout the years.
Shortly after the official Silent Hill Remake 2 announcement two months ago, Silent Hill fans were quick to notice that the main protagonist James Sunderland received quite the makeover for the upcoming reimagining of Konami's classic horror.
Some fans liked James' new look, others not so much, arguing that he looks nothing like James in the original game. If you're torn between the two designs, or perhaps, don't like the new one much, the developers have explained why they made the decision to change James' looks.
Speaking to IGN Japan , Silent Hill series producer Motoi Okamoto and Silent Hill 2 concept artist Masahiro Ito revealed that it was them that decided to change the look of the protagonist.
Okamoto revealed that James is older in Silent Hill 2 Remake because players from 20 years ago are also older now.
"After speaking with Mr. Ito, we decided to raise James's age in the game a bit. This is in part because fans from 20 years ago are older now, and because the average age of people who play video games has risen too," Okamoto said in the interview.
Furthermore, Okamoto added that James' new look is supposed to reflect his maturity and his life suffering.
"We want to depict a James who is more mature and has had to suffer through more in his life, and to do that we raised his age, though only by a bit."
Of course, much of it comes down to the technology and Okamoto pointed that out, saying that new hardware like PlayStation 4 and PlayStation 5 now allows devs to create such detailed characters.
Ito added that this is their way of telling players that this is a remake of the original Silent Hill 2.
So there you have it Silent Hill fans, the new look of James Sunderland in Silent Hill 2 Remake was intentional and an artistic choice by Motoi Okamoto and Masahiro Ito. We have to say that we quite like their reasoning behind this decision.
Whether or not we like the actual look, well, that's another story.
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