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The Witcher 3 Patch 4.01 adds new ray-tracing mode on PC

Published: 13:57, 02 February 2023
CDPR
The Witcher 3 Patch 4.01 brings several improvements to both PC and console version
The Witcher 3 Patch 4.01 brings several improvements to both PC and console version

CD Projekt Red have released Patch 4.01 for The Witcher 3 next-gen version on PC and consoles. The patch brings improvements to ray-tracing on all platforms and fixes for screen space reflections and some quest bugs. 

A new patch for The Witcher 3 next-gen is now out on all platforms. The patch 4.01 brings several improvements to ray-tracing on PC , PlayStation 5 and Xbox Series X and a brand new performance mode for ray-traced global illumination on PC. 

Additionally, CD Projekt Red fixed an issue where screen space reflections did not work on PC while they also fixed an issue where consoles could create a higher amount of saves than their set limit. 

The patch also features quest and gameplay fixes and you can check these out in the full patch notes below.

The Witcher 3 next-gen Patch 4.01 - Full patch notes

PC specific improvements

  • Fixed an issue where the Screen Space Reflections setting wasn't working on PC despite being turned on. Players who had previously set their SSR setting to high may notice a performance impact.
  • Added a new performance mode for ray-traced global illumination, which can be toggled by players with compatible hardware. It improves frame rate by prioritizing performance over range and precision.

Console specific improvements

  • Fixed an issue where consoles could create a higher amount of saves than their set limit, resulting in various issues with saving the game or user settings being reset.  
  • Improved Screen Space Reflections quality on next-gen consoles.
  • Optimized ray-traced global illumination on next-gen consoles to improve the performance of Ray Tracing Mode. 

AltChar The Witcher 3 next-gen on PC with Ultra+ settings and ray-tracing ON The Witcher 3 next-gen on PC with Ultra+ settings and ray-tracing ON

Quests and gameplay fixes

  • Battle Preparations - Fixed an issue where it could be impossible to interact with Avallac'h during the objective "Let Avallac'h know everything's ready."
  • Family Matters - Fixed an issue that could cause the game to crash during the transition to Ciri's Story: Out of the Shadows when speaking to the Bloody Baron.
  • King's Gambit - Fixed an issue where it could be impossible to participate in the fistfight with the second Vildkaarl due to an invisible obstacle.
  • Wine Wars: Belgaard - Added a retrofix for the issue we fixed in 4.00, where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
  • A Dangerous Game - The armour in Caesar's room should now change its appearance when the Alternate Nilfgaardian Armor is turned on.
  • Axii Puppet - Increased the health and damage dealt by the puppet. 
  • Adrenaline Rush mutation should now work according to its description. 
  • Various small fixes to quests and cutscenes.

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