Before launching the game, the players have to make a choice between booting the game the "normal" way or through Vulkan. This article contains everything you need to know about Rainbow Six Siege Vulkan
Vulkan is a type of API that was created by the Khronos group with the help of AMD and Valve. An API is a middleman between the user input and the machine that they are using.
While not a lot of players aren't familiar with APIs such as Vulkan, DirectX might ring a few bells. DirectX 12 and Vulkan work on achieving pretty much the same thing, allowing more direct access to hardware with the least amount of additional software such as the middlemen getting in the way.
One of the main features that make Vulkan relevant are asynchronous computing, dynamic texture indexing and render target aliasing.
They allow the CPU, processor and GPU to work simultaneously and do not have to queue any commands to get completed linearly. Additionally, this way of computing leaves a lot of room for developers to know what to focus on when it comes to optimization.
While most players have had the chance to try out Vulkan right at the start when it got released, it is understandable why they saw no difference and went back to the standard option.
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