League of Legends Patch 26.10 is already looking to be one of the biggest patches yet despite going right after major gameplay-changing patch 26.9. Riot is notorious for constantly playtesting systems, items, and game modes so they can finally hone in on the meta and focus on some polish work for newly implemented systems.
Based on the official roadmap by Riot Games, we can expect League of Legends Patch 26.10 to release today. Keep in mind that this is just a preview and certain numbers may change when it goes live.
Patch 26.10 will once again contain champion buffs/nerfs, changes, and system tunings. We can also expect more adjustments to Arena and Ranked modes.
Champion and System Changes
While numbers have not been disclosed yet, Riot has announced that there will be a standard balance pass that hits several champions. We can only assume that certain outliers from patch 26.9 will be looked at since they completely changed the game by introducing new items, runes, and even pacing.
In addition to champion changes, system changes will be coming in patch 26.10. Riot has stated that they are still looking to adjust the meta around new systems rather than just adjusting individual champions. We have been seeing this trend for nearly every patch this season.
Arena and Ranked Changes
League of Legends Patch 26.10 will change Arena by introducing six teams composed of three players. This is great news for the game mode because it will feel faster and less sluggish.
Riot is still looking at Apex ranked as they’ve recently done an MMR reset. We haven’t seen any major changes and fixes to the mode yet but keep your eyes peeled as they’re definitely keeping a close eye on it.
Queue Times Are Making the Fix Too Hard
One easy solution would be more rigid segregation between Diamond and Challenger. However, Apex has far fewer players than most competitive tiers. If Riot makes matchmaking stricter at the highest level, wait times could balloon and matches could feel worse in other aspects.
Phroxzon explained that Riot can't currently just make Challenger queue times longer without repercussions.
Developer Phroxzon also noted that Riot take into account other aspects of matchmaking, such as duos and autofill balance when creating lobbies. This is important context as a team’s strength isn’t simply determined by the visible ranks.
Someone of a much lower LP queuing with another player greatly increases their team’s skill can shift the perceived strength of a team. Autofill imbalances can also result in a technically equal lobby feel much more oppressive if one team is filled with players off-role at crucial positions. Alt’s also play a role in matchmaking, as some weaker looking accounts have players that are stronger behind them.
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