Nvidia has unveiled a new trailer for Resident Evil Requiem demonstrating the survival horror game's path tracing implementation and DLSS 4 support, with side-by-side comparisons showcasing dramatic visual improvements. Path tracing and DLSS 4 will be available only on the PC platform.
The trailer highlights how path tracing transforms Resident Evil Requiem's lighting and reflections. Comparison shots reveal quite the difference, particularly in reflective surfaces where the ray tracing off side displays blurry, approximate reflections whilst the RTX on implementation renders crisp, realistic mirror-like reflections on car bodies and windows.
Capcom emphasised the importance of light and shadow expression in survival horror, whether flickering hallway lights, neon-lit streets, or lighter flames illuminating dark corridors. Path tracing delivers more natural lighting across these scenarios, enhancing immersion during those tense and spooky moments.
DLSS 4 support on launch
DLSS 4 accompanies the path tracing implementation, using Nvidia's latest upscaling and frame generation technology to maintain performance whilst rendering all these expensive ray-traced effects.
Capcom say the path tracing effects represent the most advanced lighting implementation in the Resident Evil series to date, building on ray tracing features introduced in previous entries like Resident Evil Village.
About Resident Evil Requiem
Resident Evil Requiem intertwines the fate of two protagonists, Grace Ashcroft and Leon S. Kennedy, as they investigate strange deaths potentially linked to the infamous 1998 Raccoon City Incident. The game offers both first-person perspective for intimate horror and over-the-shoulder third-person camera for action-focused gameplay.
Resident Evil Requiem launches February 27, 2026, for PC via Steam, PlayStation 5, and Xbox Series X|S. Path tracing and DLSS 4 features remain exclusive to the PC version with compatible Nvidia RTX graphics cards.
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