Developer Turn 10 Studios today released another blog post titled "A Message to the Motorsport community" in which they highlighted some of the key areas in Forza Motorsport that the team has been working on lately.
These include new features like spectate mode, endurance races, and car proximity radar but also big changes to the multiplayer and matchmaking.
"In addition to adding more tracks and specific features like Spectate Mode, Endurance Races, Car Proximity Radar, Forza GT car division changes, and Logitech TrueForce support to name just a few, we’re improving the overall experience of Multiplayer with some significant changes"
These changes to matchmaking will ensure that players with high safety rating match together in races to ensure that those who race clean get to race with players who also follow racing etiquette.
Furthermore, the way players earn their safety rating will change. Now, the game will calculate the player's safety rating over the course of 20 races, not 10 to emphasize your long-term racing trends. This is done so one bad race does not affect your other 19 clean races and vice-versa.
Players can also look forward to improvements to the penalty system. Turn 10 said low-velocity impact and small corner cuts should no longer give players massive time penalties.
On top of this, the driver AI is getting adjustments in the next update. After improvements to AI behaviour in the first corner during race start, the devs now managed to fix unnecessary breaking by AI on straights and when AI attempts to pass the player.
The blog post contains a bit more detail about these changes so make sure to check it out here.
As someone who plays Forza Motorsport regularly, despite the game's many shortcomings, I'm excited to see that Turn 10 are trying to improve their sim every month.
Hopefully, the next updates also bring some much-needed improvements to the game's livery editor, visual quality and more content in the career mode.
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