With the Grand Theft Auto 6 pre-loading now available in some parts of the world, players are digging into every scrap of information they can find, and the game’s files have turned up some interesting details for PS5 Pro owners.
GTA VI could use a newer version of PSSR
According to GTAForums member Tex2, known for digging through PlayStation data, GTA VI’s metadata lists an “mfsrVersion” of 13.60. MFSR, or Multi-Frame Super Resolution, is Sony’s internal name for PSSR, the AI upscaling tech used on PS5 Pro.
For comparison, Tex2 says Cyberpunk 2077 and Assassin’s Creed Shadows list version 13.00A, which corresponds to PSSR 2. That suggests GTA VI will use a newer version of PSSR 2 than either of those games.
The data also indicates support for the PS5 Pro’s High CPU Frequency Mode, which lets games run the Pro’s CPU at a higher clock speed. In a game as demanding as GTA VI, with its dense crowds and traffic, that extra CPU headroom could certainly make a difference.
40fps mode also possible
The data also shows that GTA VI supports 120Hz output, but not VRR (variable refresh rate). That combination got players talking about a possible 40fps mode, which several PlayStation games, including Ratchet & Clank: Rift Apart and Horizon Forbidden West, offer as a middle ground between 30fps and 60fps. 40fps divides evenly into a 120Hz signal, which is why 120Hz support is needed for that kind of mode.
Tex2 was careful not to overstate it, though, saying that offering a 40fps mode “is up to Rockstar”. A 120Hz flag doesn’t guarantee one, since it could be used for other purposes.
Nothing official yet
Rockstar haven’t announced any performance or graphics modes for GTA VI, on PS5 Pro or elsewhere. It’s also worth remembering that metadata flags show what a game is set up to support, not necessarily what players will get at launch.
We’ll find out for sure when Grand Theft Auto VI launches on 19 November 2026 for PlayStation 5 and Xbox Series X|S.





















