GTA VI could use a newer version of PSSR on PS5 Pro, with a 40fps mode also possible, datamine suggests

Published: 13:46, 09 November 2026
Share this story:
Rockstar
GTA VI could use a newer version of PSSR on PS5 Pro, with a 40fps mode also possible, datamine suggests
GTA VI’s PlayStation metadata hints at a newer version of PSSR on PS5 Pro

Key Points from the Article

  • GTA VI metadata suggests it may use PSSR version 13.60, a newer iteration than PSSR 2 (version 13.00A) found in Cyberpunk 2077 and Assassin's Creed Shadows
  • Game data indicates support for PS5 Pro's High CPU Frequency Mode, potentially beneficial for handling dense crowds and traffic
  • 120Hz output support without VRR suggests possible 40fps performance mode, though not confirmed by Rockstar
GTA VI’s PlayStation metadata hints at a newer version of PSSR on PS5 Pro

Datamined PlayStation Network data suggests GTA VI will use a newer version of Sony’s PSSR upscaling on PS5 Pro than Cyberpunk 2077 or Assassin’s Creed Shadows, and supports 120Hz output, which could make a 40fps mode possible.

With the Grand Theft Auto 6 pre-loading now available in some parts of the world, players are digging into every scrap of information they can find, and the game’s files have turned up some interesting details for PS5 Pro owners.

GTA VI could use a newer version of PSSR

According to GTAForums member Tex2, known for digging through PlayStation data, GTA VI’s metadata lists an “mfsrVersion” of 13.60. MFSR, or Multi-Frame Super Resolution, is Sony’s internal name for PSSR, the AI upscaling tech used on PS5 Pro.

For comparison, Tex2 says Cyberpunk 2077 and Assassin’s Creed Shadows list version 13.00A, which corresponds to PSSR 2. That suggests GTA VI will use a newer version of PSSR 2 than either of those games.

The data also indicates support for the PS5 Pro’s High CPU Frequency Mode, which lets games run the Pro’s CPU at a higher clock speed. In a game as demanding as GTA VI, with its dense crowds and traffic, that extra CPU headroom could certainly make a difference.

Rockstar
Grand Theft Auto 6
GTA VI is apparently using a special version of PSSR

40fps mode also possible

The data also shows that GTA VI supports 120Hz output, but not VRR (variable refresh rate). That combination got players talking about a possible 40fps mode, which several PlayStation games, including Ratchet & Clank: Rift Apart and Horizon Forbidden West, offer as a middle ground between 30fps and 60fps. 40fps divides evenly into a 120Hz signal, which is why 120Hz support is needed for that kind of mode.

Tex2 was careful not to overstate it, though, saying that offering a 40fps mode “is up to Rockstar”. A 120Hz flag doesn’t guarantee one, since it could be used for other purposes.

Nothing official yet

Rockstar haven’t announced any performance or graphics modes for GTA VI, on PS5 Pro or elsewhere. It’s also worth remembering that metadata flags show what a game is set up to support, not necessarily what players will get at launch.

We’ll find out for sure when Grand Theft Auto VI launches on 19 November 2026 for PlayStation 5 and Xbox Series X|S.

Latest Game News