Bungie announced some rather exciting changes for Destiny 2 PvP modes over the course of the next few seasons, including the revival of SBMM and fewer solo vs premade matchups.
Destiny 2 PvP suffers from various problems but since the point of going up against other players is to measure up to your peers, it never really made much sense to forsake skill-based matchmaking (SBMM).
Bungie had to do it due to the way Destiny 2's servers work and P2P reliance, so players wouldn't see others teleporting around the map as often or even worse - witness ghost shots.
However, going down the connection-based matchmaking (CBMM) path has degraded the experience for everyone, with too many matches ending up so imbalanced that landslide victories became the norm and thus, the PvP modes are now rather unexciting. This stands to change over the next few seasons, with Control being the first in line, in Season 18.
Bungie will reintroduce SBMM to this particular Crucible mode but it will not immediately take full effect. Instead, SBMM will be fairly loose in the beginning, in order to gauge how much the devs can narrow it down before instabilities and bad connections start eroding the experience.
In a perfect scenario, this would lead to a proper SBMM takeover but previous experiences with this type of matchmaking hint it will not be the case. Even so, the matches in Control should start feeling better from the get-go and improve further as the season goes deeper and players get matched with others with lower relative skill differences.
Additionally, premade fireteams will be more likely to face other premades, rather than groups of solo players as Bungie discovered that such groups were often matched with less-skilled individuals.
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