Crimson Desert utilises PS5 Pro PSSR and high CPU mode for smoother performance

Published: 19:34, 04 March 2026
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Crimson Desert utilises PS5 Pro PSSR and high CPU mode for smoother performance
PS5 Pro version utilises High CPU Frequency Mode, SSD and advanced rendering techniques for smooth open-world traversal and stable asset streaming

Key Points from the Article

  • Game supports PlayStation Spectral Super Resolution upscaling targeting native 4K resolution with improved frame rates
  • Ray tracing enabled for realistic lighting and reflections with impressive draw distances and visual detail
  • DualSense controller features include haptic feedback for combat actions and adaptive trigger resistance for bow drawing
PS5 Pro version utilises High CPU Frequency Mode, SSD and advanced rendering techniques for smooth open-world traversal and stable asset streaming

Crimson Desert will support PS5 Pro’s upgraded PSSR, High CPU Frequency Mode, and ray tracing, with Pearl Abyss aiming for seamless traversal and improved 4K performance.

Expectations are still running high for Crimson Desert as we inch ever closer to its release. After facing criticism for not showing much gameplay footage from consoles yet, the game developers finally shared some technical details about the PS5 version.

Pearl Abyss seems to be taking advantage of everything Sony has given them, prioritizing smooth travel and higher graphical fidelity throughout the game’s open world.

More information about how Crimson Desert runs on console should be released as its launch nears, but these details will likely ease worried fans’ minds.

Higher CPU Performance and Graphics Improvements

Per the latest preview details, Crimson Desert will utilize the PS5 Pro’s High CPU Frequency Mode allowing world traversal to be as smooth as possible. Given how expansive Pywel’s outdoor areas are and how filled with detail they can be, having stable streaming with minimal bottlenecking is clearly a priority. 

The PS5 Pro’s SSD helps facilitate stable asset streaming, while tech like Geometry Shader Oversubscription and NGG Culling help it process large amounts of geometry like foliage without compromising detail.Interestingly enough, the game will support Sony’s enhanced PlayStation Spectral Super Resolution upscaling, letting it aim for a native 4K resolution at higher frame rates than before. 

The goal with this implementation is to strike a balance between crisp image quality and strong performance, which is of course crucial these days for open-world games.

Ray Tracing and DualSense Support

Ray tracing support has also been confirmed, allowing for more realistic lighting and reflections. Paired with impressive draw distances and high level of detail, the game’s visuals should look truly next-gen on PS5 Pro.

Support for DualSense features has also been confirmed on the gameplay front. Players will experience haptic feedback while parrying or executing strong attacks, as well as resistance on the left trigger when drawing a bow.


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