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Valorant - All changes coming to Chamber with Patch 5.12

Published: 16:01, 01 December 2022
Will Chamber's presence be affected by this nerf?
Will Chamber's presence be affected by this nerf?

The developers have decided to put all of their focus on Chamber and lowering his presence. In an attempt to shift the meta away from him, they have introduced many new changes to all of his abilities in Patch 5.12.

Riot has just released a list of all changes that will be coming to Chamber and there is a lot. While the community had a rough idea of what the nerfs to the agent with the highest presence in Valorant will be. Nobody saw this coming.

Headhunter (Q)

  • Updated Stability Curve
    • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure.

Rendezvous (E)

  • Chamber now places a single anchor that can be teleported to while inside its range
    • Radius increased 15m >>> 26m
  • Removed teleport activation height restriction
    • You can teleport to the Anchor while on different platforms verticality as long as you are within its radius.
  • Increased weapon equip time after teleporting 0.4s >>> 0.7s
    • Headhunter is unaffected by this change
  • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of it being placed on a cooldown.
  • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.

Riot For as long as his E ability is untouched, he will dominate the meta For as long as his E ability is untouched, he will dominate the meta

Trademark (C)

  • The trap is now range restricted
    • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
  • Can now be recalled mid-round
    • Does not require line of sight
  • 30s cooldown on recall
    • Destruction remains permanent
  • Initial Arm Time increased 2s >> 4s
  • Health Increased 1 >> 20 

Tour De Force (X)

  • Fire rate decreased by 57.5% 

Slow

  • This applies to both Trademark and Tour De Force
    • Reduced 50% >> 40%
    • Reduced duration 6s >> 4s
    • Reduced size by 30%

All of these changes were introduced to fix Chamber's ability to avoid danger easily and level the playing ground for the other players and agents.


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