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Star Wars Jedi: Survivor Patch 4 improves ray-tracing on PC and fixes HDR on PS5

Published: 07:58, 09 May 2023
Star Wars Jedi: Survivor's latest patch brings another batch of fixes and improvements for both PC and consoles
Star Wars Jedi: Survivor's latest patch brings another batch of fixes and improvements for both PC and consoles

The latest patch for Star Wars Jedi: Survivor goes live today, Tuesday, May 9, with a whole slate of improvements and fixes for PC and consoles. Notable fixes include the HDR on PS5 and improved ray-tracing performance on PC.

After a very rough launch, especially on PC, Respawn have begun to fix their latest action adventure Star Wars Jedi: Survivor . So far, we got a couple of patches, which did improve the performance across all platforms but the dev team are still continuing to work on further updates and one such update is arriving shortly.

The patch will go live today on PlayStation 5 and Xbox Series X|S while PC players will have to wait a little longer as Respawn expect to deploy the update as soon as possible this week. 

Below, you'll find the full patch notes for Patch 4 as well as the list of known issues that are currently being investigated. 

Star Wars Jedi: Survivor Patch 4 patch notes

Here are the fixes you can expect with this patch:

  • (PC only) Updated occlusion behaviour for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
    • Coming soon to console
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.  
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.

AltChar Star Wars Jedi: Survivor - The rocks formation is the crypt door combination Star Wars Jedi: Survivor should run a bit better after today's patch

Respawn also shared a list of some known issues that they are currently investigating and working on foe future updates. You can check out the list below:

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.


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