When it comes to League of Legends, skins is the main revenue source for the game, and nothing takes higher priority. Should that extend to them giving an advantage, though?
However, to make it so, a source of revenue s needed, and that is skin, in the case of League of Legends. Issues arise once they start to influence the game , and give players unfair advantages.
This time, the issue is one of visual clarity, which is an important part of League of Legends, both playing the game and designing the champions.
In essence, every League of Legends player should be capable of recognizing the champions visible on the screen, enemies or allies, at first glance, as they all have their own distinct features.
This makes it so that you are immediately aware of whom you're facing off against, and who is on your side, and can plan your strategy accordingly.
With the new skins, however, that are all starting to look alike, and much worse, changing the champion silhouette in such a way that they start to look alike as well, we have an issue of visual clarity being impaired, and those in possession of skins having an unfair advantage.
For example, two completely unrelated champions, Lee Sin and Ezreal have skins that make them look extremely similar in-game. Imagine the confusion when one Ezreal Q that you can afford to tank and not have to waste Flash, turns out to be a Q shot from a Lee Sin, who then proceeds to pummel you into the dirt.
Examples such as these, and much more, especially in the most recent skin lines, are becoming more and more recurring, and are leading the game down the wrong path.
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