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League of Legends - Azir mini-rework: Abilities, Release date and more

Published: 19:00, 27 February 2023
Riot Games
Worlds 2022 Azir
Worlds 2022 Azir

The PBE servers are currently testing the Azir Mini-Rework, which is expected to be released on the live servers with Patch 13.5. The release date for Patch 13.5 is scheduled for Wednesday, March 8, 2023.  

Azir is a popular League of Legends  champion in competitive play, with over 50% presence in all four major regions. He is known for his strong landing phase and unparalleled team-fighting abilities. However, this is not reflected in solo-queue where Azir has a low 46% win rate and a 2.3% pick rate, making him the second-lowest mid-laner.

Riot attempted to address some of Azir's issues in Patch 13.4 but was unsuccessful in improving his win rate in solo-queue. Therefore, for Patch 13.5, Riot plans to implement an Azir mini-rework. The primary objective of the rework is to make Azir more viable in solo-queue while reducing his power in professional play.

The mini-rework is designed to balance Azir's power between competitive and solo-queue play. The goal is to maintain his unique strengths and team-fighting abilities while making him more accessible to a wider audience. By improving his solo-queue viability, Riot hopes to see a rise in his popularity in solo-queue without causing an imbalance in competitive play.

Base Stats

  • Base Health: 622 > 550
  • Base Mana: 380 > 320
  • Mana Growth: 36 > 40
  • Armor Growth: 4.2 > 5.0
  • Attack Damage: 52 + 2.8 per level > 55 +3.5 per level
  • Attack Speed Ratio and Base: .625 > .694
  • Attack Speed Growth: 3% > 4%

Passive - Shurima's Legacy

  • Duration: 60 seconds > 30 seconds
  • Cooldown: 180 > 90
  • Damage: 150 + 4 per minute + 15% AP physical damage > 230-410 based on Azir’s level + 40% AP magic damage
  • [Removed] 37.5% bonus damage to champions
  • [New] Applies Azir’s spell effects as a single-target spell
  • Health: 2550 > 3000
  • Armor: 60 + 1 per minute > 30-90 based on Azir’s level
  • Magic Resist: 100+1 per minute > 30-90 based on Azir’s level
  • Reduction While Far or Dead: 100 armor > 100 armor and magic resist

Q - Conquering Sands

  • Magic Damage: 70/90/110/130/150 + 30% AP > 60/80/100/120/140 + 35% AP (200AP required to buff the damage)
  • Mana Cost: 55 > 65/70/75/80/85

W - Arise

  • Mana Cost: 40 > 30
  • [New] Solder Damage: 50/60/70/80/90 + 60% AP
  • Magic Damage: 50-150 + 55% AP > 50-200 + 60% AP (0-110+ new W damage)
  • [Removed] 3-soldier bonus attack speed
  • [Removed] Passive attack speed  

E - Shifting Sands

  • Mana Cost: 60 > 45

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