The great Grand Theft Auto 6 frame rate debate is finally settled. Rockstar Games have today officially confirmed that Grand Theft Auto VI targets 30fps on current-gen consoles.
According to Rockstar, the game has been built from the ground up for current-gen hardware, pushing both platforms “to their absolute limits” to bring Leonida to life while maintaining the density and visual fidelity of its environments and inhabitants.
No 60fps mode, even on PS5 Pro
That 30fps target applies to every console, including PS5 Pro. Sony’s more powerful console gets visual upgrades rather than a higher frame rate, and there’s no mention of the 40fps mode that recently datamined 120Hz support had hinted at.
For players hoping for 60fps, that’ll be disappointing, but it isn’t entirely surprising. Rockstar have always prioritised world detail over frame rate, and Red Dead Redemption 2 also ran at 30fps on consoles at launch. That approach is a big part of why GTA VI’s world looks as dense and detailed as it does in trailers and screenshots.
A higher frame rate could still arrive later through a future update, or with the eventual PC version, but Rockstar haven’t announced either.
GTA VI is coming to Xbox One via the cloud
Rockstar also confirmed that GTA VI will be available through Xbox Cloud Gaming on Xbox Series X|S and Xbox One, using Xbox Series S graphics settings. That means last-gen Xbox owners will be able to stream the game, though performance may vary with connection speed. The game will also support Remote Play on PlayStation and Xbox.
Grand Theft Auto VI launches on 19 November 2026 for PlayStation 5 and Xbox Series X|S.





















