Rainbow Six Siege back to basics: Team Composition - Attackers

Published: 20:10, 07 October 2022
Updated: 09:51, 10 October 2022
Sledge, Thatcher, Hibana, Blitz and Dokkaebi huddling up before the match
Sledge, Thatcher, Hibana, Blitz and Dokkaebi huddling up before the match

Five slots to make up the perfect team doesn't leave much room for air. This guide is dedicated to helping you find your role in any attacking team in Rainbow Six Siege.

Rainbow Six Siege is one of the most team-focused games to date and one bad operator pick can easily shift the round in the other direction. This guide will teach you that your operator choice is as important as good aim and recoil control .

While Ubisoft did release a quick survey you can do on their official page to find out what operator suits your playstyle the best, Rainbow Six Siege's meta tends to follow the same formula throughout the seasons when it comes to making up a team before every round.

As maps and even sites differ heavily from one another, it is difficult to go into detail about team compositions that would fit every situation. This guide will provide you with a one-size-fits-all solution that has been proven effective in most cases.

Roles change depending on whether or not your team is attacking or defending. There are multiple roles a player can choose from and they can be both overwhelming and confusing, so let us break them down.

On the attacking side, the operators are split into the following roles:

  • Hard Breach - These are the operators in charge of making access points into site. Their gadgets are created with the purpose of breaking through reinforced walls (These operators are Thermite, Ace, Hibana, and Honorable Mention: Maverick)
  • Support - The operators that usually accompany Hard Breachers are Supports and they are in charge of clearing as much of defender utility as possible (These operators are Kali, Maverick, Finka, Thatcher, IQ, Sens, Fuze, and Honorable Mention: Twitch and Flores)
  • Entry Fragger - Spearheading every push, these operators rely more on their guns than on their gadgets and they are the team's defacto firepower (These operators are Ash, Amaru, Zofia, Nokk, Sledge, Buck, Ying) 
  • Flank Watch - As the rounds progress, defenders attempt to retake the site or push the attackers out, this is where Flank Watches are crucial. Their gadgets are designed to catch defenders in bottlenecks and limit defender movement (These operators are Gridlock, Nomad, Capitao, Blackbeard, and Glaz)
  • Intel Gather - With gadgets designed to collect information about enemy locations and utility placements, these operators pair nicely with Entry Fraggers (These operators are Montagne, Blitz, IQ, Dokkaebi, Grim, Osa, Flores, Zero, Iana, Lion, Jackal, and Twitch)

Ubisoft If got an Entry, Support, Hard Breacher and Intel Gather on your team, you'll be just fine If got an Entry, Support, Hard Breacher and Intel Gather on your team, you'll be just fine

In an ideal team scenario, your team would consist of one Hard Breach, one Support, One Entry Fragger, one Flank Watch, and one Flex. The purpose of the Flex on each team is to counter potential shortcomings of their composition.

Further articles will go into detail about team composition for individual maps' sites.


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