Hell is Us was my favourite game of the recent State of Play. There's something appealing in its unique setting and the way the reveal trailer presented this action-adventure from Nacon, that really makes me want to play it.
Perhaps it's the game's apparent souls-like design but I'd say it's probably more down to how Hell is Us handles the map and the quest markers. In a nutshell, the developer Rogue Factor revealed that Hell is Us won't have a map that players can pull up and look for a direction and there won't be any quest markers either.
Instead, the team wanted to use the world and environments to guide players. It's something they call "Player-Plattering" and here's their idea behind it:
"The environments are not there simply to decorate, they are there to communicate. Correspondingly, paying attention to what the NPCs tell you is crucial; as what they tell you is actual organic information about what to do and how to do it."
It's pretty much something that you'll find in many other souls-like games but it's certainly nice to see more devs embrace such design and go against the bloated world maps and UI.
In terms of the story and theme, Hell is Us is described as a complex and unforgiving universe that explores deep themes such as civil war, human violence and brutality, human emotions, and family, all within a context blending reality and mysterious phenomena. Intriguing to say the least.
If Hell is Us looks like something you'd play, you can wishlist it now on Steam. The game is schedule to arrive sometime in 2025 on PC, PlayStation 5 and Xbox Series X|S.
DON'T MISS:
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- Astro Bot DLC launching this fall, features Special Bots from Stellar Blade, Helldivers and more
- Palworld lands on PlayStation 5: Play before Nintendo takes action
- Sony introduces new PS5 Slim console covers and DualSense controllers from Chroma collection





















