Sucker Punch Productions are not done with Ghost of Tsushima yet, and the latest update adds a new difficulty level for players who crave actual realism.
And we're talking about the non-romantic sort of realism, where everything is more deadly. The Lethal mode, as it's aptly named, makes all the enemy weapons in Ghost of Tsushima more lethal, and the same rule applies to Jin's katana.
To make gameplay even more challenging, Lethal mode's enemies will be more aggressive in combat, while players are left to handle tighter Parry and Dodge windows. Additionally, enemies will detect you quicker than usual.
Ghost of Tsushima's update 1.05 also adds lower intensity combat mode, which is meant to keep the gameplay while easing up on timing. Moreover, it makes stealth an even easier affair.
Lower intensity combat mode lists the following features:
- Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged
- Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos
- Enemies will not attack you while you’re using Resolve to heal
- Enemy awareness builds more slowly, giving you more time to recover after being spotted
Ghost of Tsushima 1.05 makes some changes to the text as well, allowing users to increase subtitles, mission objectives and other prompts by 150 per cent.
You can find the patch notes here.