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Ghost of Tsushima dev shows off gorgeous open world, combat and customisation

Published: 20:21, 14 May 2020
Updated: 00:52, 15 May 2020
Sucker Punch Productions
A samurai and bowman standing in sunset in Ghost of Tsushima
Ghost of Tsushima

After a lengthy period of secrecy, Sony and Sucker Punch Productions finally gave us a proper look at Ghost of Tsushima and the lone samurai fantasy looks as gorgeous as ever.

Sucker Punch said that exploration was a key part of the Ghost of Tsushima experience from the start, hence their insistence on making the island as visually enticing as possible. 

Players can call a gust of wind to point them in towards their objectives and waypoints. There is a number of things that you'll have to find on your own, but you'll often get cues like birds, smoke, etc. 

You will have fast travel points, of course, but the island looks so enticing that one wonders why he'd do such a thing.

Ghost of Tsushima's combat is in sharp contrast to the calm and serene surroundings - it's as explosive and brutal as anything we've seen. 

Assuming the role of Jin, players will have two distinct play styles. Whereas Jin the samurai relies on precision and speed, Jin the Ghost is more about stealth and more often than not - fear.

Armour in Ghost of Tsushima isn't just cosmetic - it actually enhances your play style and the charms you gather along the way will help you get better. You can also change your armour's colour.

Ghost of Tsushima's photo mode is mouthwatering, as it lets you add various effects to your scene, from wind to shiny particles. You can even play the game with a film-y, grainy mode that Sucker Punch included for fans of cult samurai movies.

Sony Ghost of Tsushima screenshot showing an army Ghost of Tsushima

Ghost of Tsushima is slated for launch on July 17, 2020 for PlayStation 4.

Ghost of Tsushima, a samurai adventure by Sucker Punch Studios

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A man with an axe running through a forest in SCUM
Ghost of Tsushima

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