Bungie updated Destiny 2 sandbox to focus on auto rifles with the start of Season of the Worthy and some weapons seem to have been overtuned. While Suros Regime is remaining untouched for the moment, Hard Light is getting PvP nerfs.
Considering the latter is much more annoying in PvP, it was to be expected this would be where most complaints would originate, leading to it being nerfed first.
Anyway, the gun will now have damage falloff with a floor of 0.7 multiplier. It is still better than the multiplier of the other auto rifles which stand at 0.5 but it will not be as lethal at every range. This nerf applies to PvE as well.
No damage falloff was a great benefit in PvP but the actually annoying part is the projectile ricochet that anyone could spam and get random kills. This one is also getting nerfed but the balance change has been split for PvE and PvP.
In PvE, the ricochet damage multiplier will remain at 2.0 but it will not be as strong in PvP, where it will be cut to 1.35. This change should reduce the unexpectedly high damage in tight corridors, although we would still advise avoiding them if you are facing a Hard Light user.
When the buffs initially kicked in with the new sandbox, many noticed that Hard Light is extremely easy to control. This may no longer be the case as the hidden recoil adjustment that made the weapon more stable than intended has been removed.
Hard Light nerf is only a preview of the upcoming balance changes so stay tuned to find out what the entirety of update 2.8.1.1 will bring.
























