Bungie are getting a lot of criticism for employing fear of missing out (FOMO) in Destiny 2's seasons and the developers have heard the community. Going forward, the game should use it less in order not to force players into a dissatisfying experience.
Destiny 2 players are currently disillusioned for more than one reason. PvP community is unhappy due to a lack of content that fits their taste while both PvP and PvE communities are complaining about Bungie overusing FOMO through the seasons in Year 3.
The team seems to have heard the fans pleas loud and clear as both of these issues have solutions in the works. PvP players can look forward to Trials of Osiris in Season of Dawn which starts in just two weeks, on 10 March 2020.
Meanwhile, those who don't like FOMO, which amounts to pretty much everyone will have to wait a bit longer but a fix or at least a partial solution is coming in Year 4.
Luke Smith, the Destiny 2 director, admitted to the game having too much FOMO and noted that Bungie are actively working to get rid of some of it but not all.
He stated that balancing out the memorable moments that will go down in Destiny 2 history and the amount of fear of missing out is tricky business because the core ideas are contradictory to each other.
Still, due to the current seasons having too much FOMO in them, the team is hard at work finding potential ways to fix this in the seasons that will come after Season of the Worthy.
These will most likely not feature "Season-bespoke private activities" and will instead be "using that time and effort to build themes" that are not tied to an "event that will fade away but rather to inject these Seasonal themes into more of the game".
In other words, more content will make it out of each season and will not be tied to a certain period in the game's history. However, some content will still be limited to its season in order not to make it meaningless.