Bungie revealed they are taking the nerf hammer to one-shots in Destiny 2 PvP and one of the main culprits behind the issue is getting disabled.
Destiny 2 PvP can be highly enjoyable due to the highly engaging gunplay, combined with the high mobility of the Guardians. Occasionally, it gets wrecked by overpowered abilities and other times the fun is diminished by reliance on one-hit-kill weapons such as shotguns, fusion rifles or sniper rifles.
All three of these have one thing in common - they use Special ammo, which comes from the green bricks that are sometimes left by the killed players in Crucible and Trials. So, to combat the one-shot potential, Bungie decided to bring down the availability of this ammo.
The nerf is two-fold and arguably the biggest change is the disabling of Scavenger armour mods in PvP. This thing allowed people to get more Special ammo than normal, leading to virtually limitless one-shot potential, as long as you keep killing people. Snowballing kills into more ammo that allows more easy kills was evidently not enjoyable as it led to people just running around with shotguns for a long time.
While the removal of Scavenger functionality in PvP is a most welcome sight, Special ammo has been hit in another way as well. Picking up a green brick will now provide only one kill's worth of ammo, meaning shotguns, snipers and fusions are only getting one ammo per pickup.
Unless the next 3.0 subclass becomes an overturned mess, Season 17 is poised to feature one of the best sandboxes we've had in a long time.