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Destiny 2 can have separate PvE and PvP balance after all

Published: 19:33, 14 November 2020
Updated: 19:33, 15 November 2020
Bungie
Destiny 2
Destiny 2

Bungie previously stated that balancing Destiny 2 PvE and PvP separately would be problematic but then proved themselves wrong with a TWAB announcement.

Stasis was the fourth subclass introduced for all three classes with Beyond Light expansion and it immediately became a point of contention for both PvE and PvP players. 

In the case of PvP ones, it was because the subclass was extremely broken because it offered precious crowd control in the otherwise high octane combat but also made victims fragile even if they managed to escape the frozen status.

When some players started worrying that this would mean PvE nerfs to bring balance to PvP, they started asking that the subclass be balanced separately. Almost immediately, other players remembered that Bungie previously stated they wouldn't want to force players to re-learn content if they wanted to use the same tools in different modes.

The latest TWAB post proved this argument doesn't hold up and ironically, it was Bungie themselves who disproved their own claim. They noted Stasis affects players and NPCs in a different manner. In fact, players get completely different mechanics through using either the class ability button or a Super to break out of the ice, which is an ability NPC enemies do not possess.

Destiny 2

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A man with an axe running through a forest in SCUM
Players will earn the Tirastrella Ghost Shell after completing 5 Crucible matches and visiting Lord Shaxx in the Tower.
Destiny 2

With that in mind, it was pretty clear that Bungie can indeed have the same abilities working differently in PvP and PvE but it now only remains to be seen if they will actually hear the community's pleas and not ruin the subclass in PvE like it happened to Nova Warp.

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