According to a Polish insider Borys Niespielak, the main reason for Cyberpunk 2077 delay lies in current-gen consoles, which are reportedly not powerful enough to run the game properly.
Last week, CD Projekt Red officially delayed their highly-anticipated RPG Cyberpunk 2077 to September 2020. The studio explained that the game is finished and playable but they still need more time to squash bugs and fix many glitches that are present in the current build.
This is probably one of the reasons why CD Projekt Red decided to delay the game but according to Polish insider Borys Niespielak, current generation consoles are actually the main problem for the developers.
Speaking in a podcast, which you can watch below, Niespielak says that the original Xbox One console is not powerful enough to run the game properly and apparently, Cyberpunk 2077 performance on the console is "extremely unsatisfactory".
Borys' sources confirmed that if "this problem with Xbox has not been solved by January 2020, the release date must be postponed."
Now, we would suggest that you take these rumours with a grain of salt, just like any other unofficial info but it would not be the first time that consoles have caused problems to CD Projekt Red. You may remember that The Witcher 3: Wild Hunt received a pretty noticeable downgrade close to its release, and apparently, the reason for that was entirely due to consoles.
As for the source, over at Discord, Polish players are pretty confident in Borys Niespielak, who seems to be as renowned as Jason Schreier in Poland. Discord user Klawiaturodzierzca even translated the best bits from the podcast and you can check them out in the screenshot below:
All in all, this is some pretty big news if true and we can only hope that CD Projekt Red will find a way to properly optimise Cyberpunk 2077 without any downgrades. Surely they cannot let it happen to them again, not after The Witcher 3 backlash anyway.