Destiny 2's long-awaited PvP activity, Trials of Osiris, launched with many problems that made most players lose interest within a month. In the latest TWAB, Bungie explained how they will go about fixing these issues.
Trials of Osiris in Destiny 2 is hardly an enjoyable experience with all the troubles that followed its launch. The players quickly figured out it would be better to farm just the first three wins in Trials and then reset the card if they were looking for the best PvP shotgun in the game, resulting in those of higher skill ruining the experience for the more casual players.
Cheating became rampant, ruining it for the highly skilled players as well and loss of population was the only thing that was going to happen to the activity.
On 23 April 2020, Bungie announced their plans on how to fix these major issues and possibly make the experience more enjoyable for casual and hardcore players alike.
Starting with Season 11, token payout milestones at 3/5/7 wins will be introduced in order to better reward those who accumulate more wins, and going flawless will generate an even bigger token payout. This should take care of highly skilled players preventing casuals from getting any rewards.
On top of that, the casual players who get stuck on just one or two wins will have a weekly bounty that will encourage participation but does not require match wins. That way, they will have something to show for the time they invested while Trials as a whole should be better due to a larger player pool.
Both sweaty and casual players should feel more rewarded when the masterworking materials get introduced on each win milestone and Trials will likely feel as rewarding as other endgame activities.