007: First Light - How to solve the safe code puzzle inside Webb's penthouse

Published: 20:13, 03 June 2026
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007: First Light - How to solve the safe code puzzle inside Webb's penthouse
Webb's penthouse is the setting for this puzzle. The safe and all four clue objects are located within the space Bond reaches during this sequence.
Webb's penthouse is the setting for this puzzle. The safe and all four clue objects are located within the space Bond reaches during this sequence.

The safe in Webb's penthouse will not open without a four-digit code, and the room itself is hiding the answer across four carefully placed objects. Isola has already done half the work for you.

Deep into the penthouse level in 007 First Light, Bond reaches the safe containing the intelligence he came to collect. Before he can access it, the combination needs to be cracked. Isola steps in immediately, transferring a sticky note that lists four words in sequence: Diploma, Painting, Game, and Model. Each word corresponds to an object somewhere in the room, and each object contains a number when inspected. Put those four numbers together in the order Isola gives them, and the code is yours.

Step 1: Receive Isola's note and note the order

When the safe objective activates, Isola's note will appear. Read it carefully and remember the sequence: Diploma, Painting, Game, Model. The order matters, as each word corresponds to one digit of the four-digit code, and they must be entered in this exact sequence.

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Isola's note is your guide. The four words are the four objects to find, and their order determines the sequence of digits in the code. Don't mix them up.
Isola's note is your guide. The four words are the four objects to find, and their order determines the sequence of digits in the code. Don't mix them up.

Step 2: Find and inspect all four objects

Search the room for the four items. The Painting is on the wall and can be inspected directly. The Game is a 16-bit video game cartridge on display in the room, identified as Hyperion 9 when inspected. The Diploma and the Model are also findable in the room. Inspect each one carefully. Each item references a number clearly when examined, providing one digit of the code.

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The Painting is one of the four objects you need to inspect. Each item in the sequence provides a single digit, and this one is no exception.
The Painting is one of the four objects you need to inspect. Each item in the sequence provides a single digit, and this one is no exception.

Step 3: Enter the code

With all four numbers gathered and arranged in the order Isola specified – Diploma, Painting, Game, Model – the code is 1493. Enter it into the safe to open it and complete the objective.

Quick tip: Inspect every object before entering the code rather than rushing to the safe the moment you find your first number. The order Isola gives in the note is fixed, so knowing all four digits before you approach the keypad means you will not have to backtrack if you missed one.

  DON'T MISS!

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