Ubisoft confirms wider VRR support on Switch 2 through Anvil Engine upgrade

Published: 16:11, 23 December 2025
Share this story:
Ubisoft
Ubisoft confirms wider VRR support on Switch 2 through Anvil Engine upgrade
Ubisoft integrated VRR support directly into its Anvil engine, eliminating need for custom implementation in each new game

Key Points from the Article

  • For games running at 30fps target on Switch 2, Ubisoft doubles frames to achieve 60Hz output, enabling VRR to function below its 40Hz minimum threshold
  • Engine-level implementation means future Ubisoft titles can include VRR support with minimal per-project effort
  • Solution already applied to Assassin's Creed Shadows and Star Wars Outlaws, with upcoming titles expected to benefit automatically
Ubisoft integrated VRR support directly into its Anvil engine, eliminating need for custom implementation in each new game

Ubisoft has confirmed it is working closely with Nintendo to improve VRR support on Switch 2, with the feature now built directly into its Anvil engine.

Ubisoft has revealed more information about its efforts to enhance Variable Refresh Rate (VRR) support on the Switch 2 in collaboration with Nintendo. The technology will be integrated directly into Ubisoft’s in-house Anvil engine, eliminating the need for a custom implementation in every new game. 

As a result, future Ubisoft titles could see smoother performance on Nintendo’s upcoming console without requiring specific work each time.

The studio has previously discussed its approach to VRR on the Switch 2 version of Assassin’s Creed Shadows, but a recent interview has provided further insights into the technical aspects and its implications for the future.

Ubisoft on how VRR is being handled on Switch 2

Ubisoft detailed that Assassin’s Creed Shadows and Star Wars Outlaws are both using the same solution to enable VRR, even below 40Hz. Given that the Switch 2’s VRR only functions above 40Hz as of now, the team had to be a bit clever to get this to work.

Ubisoft states:

  • The game is running at a target of 30fps on Switch 2
  • VRR often wouldn’t come into play at that frame rate
  • Doubling up the same frame once per cycle
  • The same frame is presented twice within a single cycle to achieve this
  • Enables the hardware to be able to send 60Hz data to the display
  • Smoothness is retained without the game needing to reach a higher frame rate
  • Elegantly side steps visible stutter while still working with VRR’s constraints

Anvil Engine update changes the game

The larger takeaway is that the fix is no longer confined to a specific game. Ubisoft has stated that this is a part of the Anvil engine now, meaning that it should be available to most of the company’s recent games.

Translates into:

  • VRR support can be a part of upcoming Ubisoft games with little effort
  • Less individual work will be needed per project
  • Will help frame rate targets scale more effectively
  • Switch 2 ports can get smoother visuals with minimal effort

It also means that all upcoming titles can be in line to get this level of VRR support already built in, including the rumoured Assassin’s Creed 4: Black Flag Resynced.


DON'T MISS:

Latest Game News