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PC goes from smallest to biggest Destiny 2 platform

Published: 16:05, 10 October 2019
Destiny 2

Destiny 2 had the largest portion of the community coming from PlayStation 4 for a long time but that has shifted dramatically with the New Light release. Over 50 per cent players are now on PC.

Bungie made an outstanding move with the shift to free to play model for Destiny 2, with paid expansions. It appears the overall population grew but this is especially true for PC.

PlayStation 4 used to be the biggest platform for the game, with Xbox One coming in as the runner up. PC players were the minority with just 22 per cent of the total player base.

Following the migration to Steam and removal of the entry barrier that was the massive price during Activision days, PC population experienced massive growth, accounting for over 50 per cent of the total player base, according to , the tracker built by the community. 

At the time of writing, PC players accounted for in the game. These numbers are bound to shift wildly as people go offline and others start playing but the ratio still shows absolutely massive growth over the first 10 days of Shadowkeep's release and Destiny 2's arrival on Steam.

According to PCGamesN's report, there were 2.38 million players in Destiny 2 in total on 8 October 2019. PlayStation 4 accounted for roughly 743,000 of them while 600,000 or so players enjoyed Destiny 2 on Xbox One. That leaves around 1,037,000 players who accessed Destiny 2 from Steam during the day.

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A man with an axe running through a forest in SCUM
Players will earn the Tirastrella Ghost Shell after completing 5 Crucible matches and visiting Lord Shaxx in the Tower.
Destiny 2

The first obvious reason for the growth is the switch to free to play model that removed the entry barrier but it appears that the new players are really into Destiny 2 as Shadowkeep Deluxe Edition, Shadowkeep and Forsaken were the on Steam at the time of writing.

Following the split with Activision, Bungie changed the way players can enjoy Destiny 2 drastically and not imposing $100+ entry fees seems to have done wonders for the game. Who would have thought?

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