The Unity rework has been a long time coming, and Paradox are finally doing something to make it a relevant resource in the game. We bring you a summary of the intended changes for this Stellaris mechanic.
Currently, in Stellaris, Unity is an extremely weak resource that can generally be ignored, and due to the current implementation of Admin Capacity, the Empire Sprawl mechanic is largely toothless - leading to wide tech rushing being an oppressively powerful strategy. Since Unity is currently very easily generated through incidental means and provides minimal benefits, Empires have little need to develop a Unity generation base, and Spiritualist ethics are unattractive.
Influence is currently used for many internal and external interactions, making it a valuable resource, but it sometimes feels too limiting.
During this year, the goal will be to make Unity a meaningful resource that represents the willingness of your empire to band together for the betterment of society and its resilience towards negative change.
At the same time, it should be more valuable than it is now, and empires focused on Unity generation should be interesting to play, with Spiritualist empires having a satisfying niche to exploit and be able to feel that they are good at something. The number of sources of incidental Unity from non-dedicated jobs will be reduced, and Empires that do not focus on Unity, but do not completely ignore it, will still be able to acquire their Ascension Perks by the late game.
In the late game, Unity-focused Empires will have a benefit to look forward to similar to the repeatable technologies a research-focused Empire would have.