Palworld's full 1.0 release on 10 July appears to have legs that few in the industry expected. According to SteamCharts data, the game peaked at 956,613 concurrent players across its second weekend since leaving early access, placing it second on Steam's most-played chart behind only Counter-Strike 2 and pushing Dota 2 down to third place for the second consecutive weekend.
For context, this is a game that Palworld sells staggering 5 million copies in just three days and peaked at Palworld overtakes Counter-Strike 2 with the second highest all-time peak in Steam history at the time, making it the third-highest peak in Steam history. That record remains intact, but the fact that a 1.0 relaunch is generating player counts approaching a million two weeks into its full release is genuinely unprecedented. No game has previously put a "version 2.0" or full release on Steam's all-time top 15 list, and Palworld has now done it twice. What makes it more striking is that all three games ahead of or near it on that all-time list are free-to-play; Palworld costs money.
The Palworld Early Access anniversary video teases new Pals ahead of Version 1.0 release, which went live alongside the full release, was the largest content drop in the game's history. It added 72 new Pals, a World Tree endgame zone, a reworked story, a wing pack glider, Palworld is getting PvP, raid bosses, crossplay between Steam and Xbox and more, aquatic base building, and a breeding mutation system. Pocketpair kept the price at $29.99 rather than raising it at the 1.0 milestone as some had anticipated, and that decision appears to have driven a significant portion of the returning player surge. Total player count across all platforms has now passed 40 million.
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