Overwatch 2's new seasonal update brought a lot of changes and additions, including some RNG inhibitors in Mystery Heroes.
Mystery Heroes is one of those game modes in Overwatch 2 where people usually go to chill out and have a relatively stress-free match or two. However, that can change if the opposing team gets four healers and you get none or you have to push an objective through five Torbjorns.
Blizzard changed this up a little in the patch that accompanied Season 3 launch by limiting the number of a single role one team can have to three.
In other words, a team can only have up to three tanks, DPS or support characters at any given time.
While this will prevent role imbalance to some extent, it remains to be seen how the change will work in practice and whether the players will like it. With a limit of up to three per role, some of the wacky randomness will also go away, making mystery heroes less appealing in many cases.
After all, the mode was alluring in part because players wouldn't feel the same anxiety from losing as in regular matches. If a team composition was bad because of RNG, there is little the player can do about it and will more often just enjoy the ride.
With these changes, the teams are almost guaranteed to feel organised as the chances of having at least one of each role has grown exponentially, which could lead to Mystery Heroes being less of a fun game mode and more of a toxic sweat fest.
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