Overwatch 2 Season 11, titled Super Mega Ultrawatch, draws inspiration from retro Japanese live-action movies (Tokusatsu) known for their old-school special effects and monster costumes.
Launched on June 20, the season introduces a plethora of exciting new skins and cosmetics. Here are all the highlights from Overwatch 2 Season 11. WIth this season Blizzard made a bunch of hero changes and changes to the knockdown system. From now on, when two charging abilities collide, the knockdown time has been reduced from 2 to 1.7 seconds.
Developer Comments: "This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interaction of two charging abilities impacting each other is great, but it took both players out of the fight a little too long."
All Hero Changes and Updates on Overwatch 2 Season 11
Here are all the Hero updates:
CASSIDY
- Peacekeeper: Secondary fire "Fan the Hammer" damage reduced from 50 to 45.
- Combat Roll: Damage reduction decreased from 75% to 50%.
Flashbang:
- Magnetic Grenade ability is now Flashbang.
- Hinders enemies instead of stunning them for 1.2 seconds.
- Movement speed reduction increased from 30% to 50%.
- Hinder now prevents crouching movement.
- Deals 45 explosive damage.
- 12 second cooldown.
Deadeye:
- Movement speed penalty scales down over time from 70% to 35%.
- Damage reduction scales down over time from 40% to 0%.
D.VA
- Fusion Cannons: Weapon spread reduced from 3.75 to 3.375 degrees.
- Boosters: Impact damage increased from 15 to 25.
ILLARI
- Outburst: Damage increased from 10 to 25.
Healing Pylon:
- Healing per projectile increased from 30 to 40.
- Pylon healing now half as effective when targeting Illari.
- Max health increased from 100 to 125.
JUNKER QUEEN
- Jagged Blade: Now pulls tanks further.
- Rampage: Startup time reduced from 0.75 to 0.5 seconds.
KIRIKO
- Swift Step: Cooldown increased from 7 to 8 seconds.
- Protection Suzu: No longer cleanses hard knockdown stuns.
MEI
Endothermic Blaster:
- Secondary fire base projectile size reduced from 0.15 to 0.12 meters.
- Secondary fire damage increased from 75 to 85.
ORISA
- Javelin Spin: Cooldown reduced from 9 to 8 seconds.
REAPER
- Hellfire Shotguns: Weapon spread reduced from 6.5 to 6 degrees.
- Shadow Step: Cast time reduced from 1.5 to 1.2 seconds.
ROADHOG
- Base Health: Reduced from 650 to 600.
- Take a Breather: Damage reduction decreased from 50% to 40%.
SOJOURN
Railgun:
- Secondary fire damage scaling reduced from 30-130 down to 1-100.
- Secondary fire projectile no longer needs Overclock to pierce enemies.
- Primary fire shots per second increased from 14 to 16.
Overclock:
- Energy charge rate increased from 100 to 120 per second.
SYMMETRA
- Base Health: Increased from 100 to 125 (Total health increased from 250 to 275).
- Photon Projector: Primary fire charge rate increased by 25%.
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