The Last of Us series director Neil Druckmann says he's been intrigued by Elden Ring and games that don't rely on traditional narrative to tell their stories.
Naughty Dog co-president Neil Druckmann has revealed that the studio would love to try something a bit different when it comes to narrative and storytelling in their future games.
Druckmann mentioned From Software's critically acclaimed Elden Ring and 2D horror platformer Inside as titles that don't feature traditional storytelling, which is something that he's personally intrigued by moving forward.
"[I'm] intrigued by stuff like Elden Ring and Inside that doesn't rely as much on traditional narrative to tell its story," Druckmann said in his recent interview with The Washington Post. "Some of the best joy I get is out of games that trust their audience to figure things out, that don't hold their hand."
Obviously, this doesn't mean that Naughty Dog will make a game like Elden Ring. The studio is renowned for their cinematic, story-driven games and they will probably stick to their guns for The Last of Us Part 3 or whatever the next Uncharted is.
"Doesn't mean we will never have dialogue or cutscenes, these are tools and it's all about how you use all these aspects," Druckmann explained.
From Software games like Elden Ring, Dark Souls and Bloodborne are known for their focus themes, lore, and environmental storytelling, rather than using dialogue and cinematics to deliver a great story.
Fans of From Software games also appreciate how these titles don't tell them where to go or what to do next with quest markers, don't have maps jam-packed with icons and use the world to give players hints about where their next objective is.
It's a bold approach and many players certainly prefer a Ubisoft-style approach to these things but we're happy to see that more great developers are at least considering moving in such a direction.
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