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The Last of Us PC patch fixes wet skins and more

Published: 15:26, 08 April 2023
The Last of Us (PC): What benefits does the latest patch offer?
The Last of Us (PC): What benefits does the latest patch offer?

In less than ten days, Naughty Dog released four patches for the PC version of The Last of Us. The latest patch will address many major issues, and it seems the game might finally become bug-free.

The Last of Us ' PC adaptation is one of Sony 's worst efforts to date. The PlayStation version of Naughty Dog 's post-apocalyptic adventure was technically flawless, as everyone who played it can attest. Unfortunately, the PC version of the game had so many issues when it was first released that it has received four patches in less than a month.

Although things seem to be returning to normal a little bit, as The Last of Us' PC version's many problems will ultimately be resolved with update

Some major issues that hurt the game's realism were fixed, like the fact that the horse's movement animations weren't loaded and the circumstance where the controller's analog sticks didn't synch with characters' movements. Loading times have been reduced, and certain game crashes have been removed, indicating that Naughty Dog is on the right track.

The "wet skin" issue in the cutscenes was a problem that many people thought was kind of charming. We won't need to worry about our heroes anymore thanks to the latest patch because Naughty Dog has finally "dried" them.

The Last of Us was first released for the PlayStation 3 before being remade for the PlayStation 4 . A remake of the original game was created following the launch of the PlayStation 5 console under the new name "The Last of Us Part I," and less than a year after the launch of the remake, the PC version of the game was released. Although we had anticipated that the PC version would be the most polished, it turned out to be the exact opposite.

YouTube The Last of Us (PC): The problem of wet characters in cutscenes has been resolved The Last of Us (PC): The problem of wet characters in cutscenes has been resolved

Here is the list of all the changes that occur in patch

  • Fixed a crash that may occur while quickly swapping between character skin thumbnails
  • Fixed a crash that may occur on version during shader loads when booting the game for the first time
  • Fixed one known crash that would happen randomly during gameplay
  • Updated texture streaming to reduce CPU usage
  • Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
  • Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
  • Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
  • Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
  • Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
  • Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
  • Fixed an issue where certain artifacts and weapon skins textures may not properly render
  • Fixed an issue with the tutorial’s user interface not displaying correctly
  • Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
  • Increased active loading to reduce load times on gameplay progression
  • Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
  • [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
  • [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
  • [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
  • [The Outskirts] Fixed a gap in geometry visible during gameplay
  • [The Suburbs] Fixed an issue where animations may fail to load during gameplay
  • [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
  • [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
  • [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
  • [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted

Left Behind Standalone

  • Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
  • Fixed a crash that may occur while following Riley in the mall
  • Improved level of detail in the Halloween store
  • Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
  • Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
  • Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input


  • Fixed an issue where the Screen Magnifier may fail to work
  • Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model


  • [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
  • [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
  • [SWEDISH] Added missing text-to-speech in menus
  • [SWEDISH] Corrected language on crash window


  • Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs

Steam Deck

  • Fixed an issue where PSO Caching may freeze at 50% completion
  • Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
  • Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
  • Adjusted positioning of the Weapon and Health HUD elements

Epic Games Store Version

  • Fixed an issue where the “Who’s a Good Boy?” achievement did not unlock despite the player meeting the requirements
  • Fixed an issue where the sky may render black


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