When Hecarim becomes part of the League of Legends meta, he stays there for six months or more, as was the case last time. Fearing this, this time Riot Games have buffed him in a slightly different manner.
However, both he and Maokai, who basically got a mini rework as well, have burst on the meta scene with enhanced win rates and pick rates in the past week.
In the case of Maokai, in games of Platinum rank and above, this champion was picked less than one percent of the time. Now, his pick rate has climbed to a solid 7%, with a win rate of 53%.
Hecarim, on the other hand, has had an even more drastic change to his pick rate and win rate. His pick rate was hovering around 5% before his changes went live, and has since climbed by more than 10%, hovering around 15% in games Platinum and above.
His win rate has, similarly, gone up by 3%, to a win rate of around 52%. However, his ban rate is currently one of the highest in the game, in the higher ranks of League of Legends, at more than 60%.
This poses an interesting question. Are some Riot Games champion designs just impossible to balance while keeping the game healthy, such as Hecarim? After all, even though Maokai also has a high win rate, his ban rate is nowhere near Hecarim's.
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