Hecarim is in a bad spot at the moment, with his win rate reaching 48%. The only worse jungler than him is Lee Sin, and that is no consolation at all.
When Hecarim becomes part of the League of Legends meta, he stays there for six months or more, as was the case last time. Fearing this, this time Riot Games are buffing him in a slightly different manner.
The buffs are currently live on the PBE servers, though they beg the question if the champion is getting changed because of the World Championship 2022, or if he's getting buffed for sales , as the Ruination book will release around patch 12.17.
Nevertheless, his changes will make him less of the one-shot monster he was before, and move him towards being a skirmishers, as he was intended:
Rampage - Q
- Damage: 60/90/120/150/180(+90%bonus AD) --> 60/85/110/135/160(+95%bonus AD)
- Damage per stack: 2%(+3% per 100 bonus AD) --> 4%(+6% per bonus AD)
- Cooldown per stack: 1 --> 0.75s
- Max Number of Stacks: 2 --> 3
- Stack Falloff: All at duration end --> 1 stack per second at duration end
- Mana Cost: 28/31/34/37/40 --> 30
Spirit of Dread - W
- [NEW] Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active
Devastating Charge - E
- Min Damage: 30/45/60/75/90(+55% Bonus AD) --> 30/45/75/90(+50% Bonus AD)
- Max Damage: 60/90/120/150/180(+110% Bonus AD) --> 60/90/120/150/180(+100% Bonus AD)
- Minimum Knockback: 250 --> 150
- Maximum Knockback: 450 --> 350
- Cooldown: 20/19/18/17/16 --> 17 at all ranks
Onslaught of Shadows - R
- Fear duration: 0.75-2s based on distance traveled --> 0.75-1.5s based on distance traveled
With these changes, his Q is going to work much better in elongated fights due to the power being added to the stacks. So, instead of just running in, dealing 70% of an enemy's HP and escaping, you'll want to stick around for fights now, for more damage.
Read More League News