It hasn't been long since the launch of Ubisoft's battle royale Hyper Scape and we're already in talks of cheating, and how the dev is planning to go about it.
As with every game, the start of popularity means the start of cheating and Hyper Scape is no different. So, Ubisoft wanted to address the issue early and lay out the general plan for combatting cheaters.
"We’ve seen from your posts around the community that cheaters/hackers have begun popping up more and more, and we’ve seen it in our data as well. We want to state firmly that action on this topic is treated with the highest priority on the team, and we fully understand the large disruptive impact upon our players when they come into contact with cheaters in-game", they wrote.
Hyper Scape uses BattleEye and they stressed that they're working in tandem on identifying and removing cheaters.
Now, the anti-cheat algorithm is only active in matchmaking, which is why Ubisoft want you to know that seeing videos of cheats being executed in the lobby or training areas is not an issue.
Once these players connect to a lobby, BattleEye does its magic although it's not always an instant ban. "Currently, we intentionally do not trigger the ban immediately upon detection to help obfuscate the offending action the disruptive player has taken", the studio explained.
Since the beginning of Hyper Scape's open beta, Ubi banned 10,000 accounts for cheating, which includes Hardware ID bans as well as permanent account bans. The studio is actively monitoring cheaters, and this includes YouTube and Reddit, as well as makers thereof.
The first version of Hyper Scape's player-reporting system is expected at the start of Season 1, which should be soon. As usual, it's an ongoing fight though, so it's best to take it 10,000 at a time, wink wink.
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