Hidden Mountain Expansion for Where Winds Meet Launches July 23

Published: 16:45, 15 July 2026
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Hidden Mountain Expansion for Where Winds Meet Launches July 23
Hidden Mountain expansion launches 23 July

Key Points from the Article

  • Hidden Mountain update launches July 23 (UTC), introducing a vertically-stacked map with underwater trenches, underground palaces, towering peaks, and floating sky cities featuring an Eastern Steampunk aesthetic
  • New Mohist Hill Sect focuses on crafting and construction, with DIY system allowing players to build custom mechanical contraptions and vehicles for exploration and puzzle-solving
  • Gauntlets and Rope Dart weapons added for fast-paced close-quarters combat with quick combos and heavy burst damage
Hidden Mountain expansion launches 23 July

Eastern Steampunk aesthetics, vertical exploration, DIY mechanical crafting, and the long-awaited gauntlets headline the new content drop

Where Winds Meet's next major update, Hidden Mountain, launches July 23 (UTC). The studio is billing it as the start of "Where Winds Meet 2.0," and the content list backs that up: a new Eastern Steampunk aesthetic, a vertically-stacked map, a crafting-focused sect, a fresh main storyline, a set of new bosses, and the long-awaited gauntlets weapon.

Watch the announcement trailer:

A Mountain Built by Engineers

Based on what the devs have shared, plus early looks from CN server players, Hidden Mountain spans several distinct areas stacked on top of each other. At one end, players will be diving into underwater trenches and exploring underground palaces; at the other, climbing towering peaks and eventually making their way up to floating cities in the sky.

The look of the region comes from its lore. Hidden Mountain is home to the Mohist Hill Sect, a group of legendary engineers who turned the entire mountain into one massive machine, packed with hundreds of mechanical systems for players to find and use.

Navigating the terrain relies on Lightness Skills as well as a set of new mechanical vehicles built to handle the elevation changes. The devs say every cliff, cave, and hidden spot behind a waterfall is meant to be fully explorable, not just set dressing.

One of the more interesting additions is a DIY crafting system - players can piece together mechanical components to build their own contraptions and vehicles, which then double as tools for solving puzzles and finding new paths through the world.

Hidden Mountain also introduces the Mohist Hill Sect, geared toward players who'd rather spend their time building. It's the game's first sect centered entirely around construction.

A bird's-eye view of Hidden Mountain reveals the scale of the Mohist Sect's engineering
A bird's-eye view of Hidden Mountain reveals the scale of the Mohist Sect's engineering

New Weapons

The highly anticipated Gauntlets, along with their Rope Dart companion weapon, arrive with the Hidden Mountain expansion. The new discipline leans into fast, brutal, fist-to-flesh combat built for close-quarters engagements, with quick combos and heavy burst damage.

The new bosses lean hard into the mechanical theme too. Expect clockwork horrors, some requiring players to solve environmental puzzles mid-fight, others coming at you with relentless strikes or poisoned blades.

One of Hidden Mountain's new bosses
One of Hidden Mountain's new bosses

Visual and Audio Overhaul

Beyond new content, the update also brings some solid tech upgrades. Wind now behaves more dynamically, creating layered sound as it moves through canyons and mountain passes. Rock textures have been reworked to show real wear from wind, water, and time instead of looking static. There's also a new lighting and ray-tracing system meant to handle the mountain's complex lighting scenarios more realistically.

Hidden Mountain launches July 23 (UTC).

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