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BPM: Bullets Per Minute now allows custom tracks via mods

Published: 12:17, 28 September 2022
Awe Interactive
BPM: Bullets Per Minute - Beats and bugs
BPM: Bullets Per Minute - Beats and bugs

BPM: Bullets Per Minute will now support tracks added by the players, allowing the game to have much more longevity, just like its main competitor.

BPM: Bullets Per Minute and Metal: Hellsinger were released in an unusually close period relative to each other because both games are not just in the same genre but also appeal to the same niche group of gamers.

With that in mind, it is not really surprising to see the two games dishing out the same features in quick succession, lest they be surpassed by the other.

In this case, the feature is all about modding and providing more longevity, with each game integrating a way to add more tracks for better replayability.

Shooting in new rhythms and genres has become available in both games on the same day but the BPM one seems to be lacking a few features. It is a plug-and-play system, meaning you add music and that's it. There are advantages and drawbacks when compared to the system in Hellsinger.

BPM's system is simpler and the game will automatically calibrate everything you need but keep in mind the song needs to have between 60 and 120 beats per minute, although it works best between 70 and 90.

As such, you can avoid the extra steps that are required for Hellsinger but there is always the risk that BPM will not be calibrated as well. Then again, Bullets Per Minute supports variable BPM which could tip the scale in the end.

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