Players will have to stick together during missions and raids in Anthem but free play will let them explore the world on their own. The info was confirmed by Anthem lead producer who said that missions will have fairly forgiving tethering.
Anthem's Lead Producer Michael Gamble has shared some new info about the features in the upcoming online shooter. On his Twitter account, Gamble confirmed that tethering will keep players together during Anthem's missions, while in free play, players won't have any restrictions on the distance between them and their squad mates.
This feature was added to make players stick to the group goals and to stop them from going AFK during a dungeon run. Gamble also mentioned that tethering will be fairly forgiving but didn't go into much detail.
He also replied to one concerned fan who said that most games with tethering ruin the fun with unnecessary restrictions. Gamble said restrictions aren't unnecessary otherwise they wouldn't be in the game. "Imagine playing a mission with 4 people who are off reading codex entries when a troupe of dominion storm come rolling in," Gamble explained.
He has a point and if done right, the feature could prove to be helpful for those who just want to get the job done and sprint through missions without having to worry about teammates with a different idea of pacing.
Additionally, Gamble talked about other features in Anthem such as cosmetics. When asked the option to buy every cosmetic in the game on launch, Gamble responded that there is no such thing and that Anthem will not work that way.
Recently, Gamble confirmed that Anthem will not have a or any paid post-launch content and it looks like they are also ditching microtransactions. But, with EA's loot box history, you want to take this one with a pinch of salt.
Anthem is out on 22 February 2019 for PC, PlayStation 4 and Xbox One.