Judging by Anthem: Icetide's first two lore stories, we were expecting more, but having just gone through the new interactive and branching story The Cypher's Kiss, we can say with certainty that Bioware have outdone themselves, and then some.
We've only gone through a single read-through, since The Cypher's Kiss is a branching story, and we're likely to go back to go through the rest of them. That is, as soon as we stop reeling from the predicament of the poor Freelancer that was, well...us in this scenario.
We'll try to steer clear of any spoilers, and it's not that we ended up dead or anything - it's the sheer weight of choices presented upon you that really, and we mean REALLY, put you in a difficult situation.
Occasionally uncomfortable, occasionally tricky but always difficult, the pacing and the choices by Bioware's scribe Cathleen Rootsaert really hit home.
For the life of me, I cannot recall a game that has made me think this long before making a choice, and I've played a lot of them, being an old sod and all. It helps that I'm a complete sucker for a good story, which means I cannot promise you'll feel the same, so do bear that in mind.
Not that it's a bad game, mind you, despite what you may hear or read - personally, I've had really fun times in it, and I still drop in to fly around and wreck a Titan or two. Once you hit a certain level though, your options are quite limited and most of the complaints you hear are about exactly this - endgame.
This, of course, doesn't work well with Bioware's plan to make Anthem a 10-year game, but hopefully, Anthem 2.0 addresses these issues. If they manage to implement the storytelling and decision making that is this profound, we'd go as far as saying that competition should beware of Bioware.