Up until now, every grand strategy game has had country standing apply to everything they do, in regards to any other country in the world. In Victoria 3, via the Infamy mechanic, this will work differently.
Infamy is a system devs have previously talked about a little under the name of Threat, implying that it works similarly to Aggressive Expansion in Europa Universalis, but is actually something they have since redesigned following tester feedback, as the very localized effects of Threat/Aggressive Expansion did not feel appropriate to the far more globalized Victorian era.
The result is something that could be described as a hybrid between older Infamy, or ‘Badboy’ as those of you who have been around Paradox GSGs for a long time might recall, systems and the newer, more localized systems.
In Victoria 3, a country has an Infamy value that starts at 0 and can increase to, well, anything, as there’s no upper cap on it. As a country’s Infamy increases, other countries will become more wary, resulting in various diplomatic penalties for the infamous country.
If Infamy exceeds the Pariah threshold, which is currently set to 100, the country becomes a potential target for a special Contain Threat diplomatic play where the Great Powers step in to restore order.
It is important to note that Infamy doesn’t just have a global effect, and where you’re accruing it matters. If you keep taking actions that destabilize a particular Strategic Region, you can expect to quickly become very unpopular with both the locals and any outside powers that have taken an Interest in it.