We will be spending a lot of time watching the map while playing the next title in the Victoria series. Accordingly, the developers have put a lot of effort into making that as enjoyable as possible.
The map of the world is something the developers have put a lot of effort into making sure looks both very interesting yet soothing enough not to compete in complexity with the interface and the actions players take, steering clear of too much clutter and maintaining the visual pillars that give the player satisfaction of seeing their course of the world progress.
They say that they've also tried to ensure a visual hierarchy of what is important to look at by balancing the complexity of assets as well as their scale.
And, aside from that the paper map, the zoomed out version of the 3d map, also has a lot of visual detail put into it, lots of small illustrations and details that make it more interesting to look at alongside the scene with the table and objects surrounding it to contextualize that this is you overlooking the world as a whole.
Other elements present on the map are the buildings of different cultures that make up the Hubs that range from small farms to huge monuments.
In addition, there’s also a vast assortment of military 3d units that appear when battles take place on various fronts. Developers promise more information on the map in the next week's dev diary.