UPDATE: Yep, the game has already blasted through the initially planned $450K goal and stands at $459K, at writing time. Actually scratch that - it's $460K now, so we better finish this up before we end up writing until the morning.
ORIGINAL: The campaign is in line with King Art Games' announcement of on 13 March 2018. Naturally, we were there but the initial dedication shown by some backers made us feel really cheap.
Namely, Iron Harvest's goal stands at $500K/£358K but this alternative history wreck-a-palooza has had as much as 75 per cent of their initial goal in the bag by the end of day one.

The figure stands at $351K/£251,5 from 4,407 backers, at the time of writing. This means that each of Iron Harvest's backers has pledged around $79/£57. Of course, these calculations are just estimates but they just go to show how eagerly anticipated the title has become.
King Art Games say that they aimed for a "game that favours clever tactics over action, player freedom over scripted set-piece moments and strong singleplayer campaigns over long-term monetization opportunities." So basically, they're aiming for anything other than Blizzard strategy.

The devs claim to have prioritised tactics over the clicks-per-second metric, with Iron Harvest supporting various real world fighting strategies. In fact, the game allows for stealth tactics, allowing players to strike from shadows. Or bushes, although these don't sound as poetic.
According to the devs, Iron Harvest's infantry units will be most versatile units in the game. They can equip various tools and weapons, including what is said to be a three man job - gunning the Heavy MG.
With most real time strategy games insisting on making basic infantry grunts the cheapest and often weakest units in the game, Iron Harvest's insistence on accurate portrayal of infantry units is commendable and, dare we say it, finally realistic.

King Art Games also rolled out the Iron Harvest roadmap, so let's break it down real quick. The devs say that Alpha1 is reserved for early single player testing and basic functionality tests. It is due in Summer 2018, so any time now.
Alpha2 is due in fourth quarter of 2018 and will focus on multiplay, provided it reaches its $1 million Kickstarter goal. The first Beta is due in second quarter of 2019, when we'll get a taste of all the game modes, single player campaigns included.

Want to pledge? You can do so .
Iron Harvest units, concept art and more






























