The Elder Scrolls 6 has been a distant spec on the horizon for years, but Todd Howard's latest interview with IGN offers the clearest signal yet that production is well and truly underway. Most of Bethesda now work on this highly anticipated epic fantasy title, Howard confirmed.
The studio is building it on Creation Engine 3, a significant foundational overhaul that goes well beyond graphical improvements. That doesn't mean that Creation Engine 3 doesn't come with serious visual boost; it's just that there are major upgrades to data systems, world loading, high-detail asset handling near the camera, large-scale world management, AI, save states, and broad platform support.
Crucially, the engine is designed around high scalability, meaning it will target high-end PCs, consoles, handhelds, and lower-spec devices without being locked to any specific hardware generation.
Howard also addressed one of the lingering concerns from Starfield's development, where the engine transition caused friction between technical and content teams. He confirmed that lessons learned from that process have made the Creation Engine 3 transition considerably smoother, with tech updates no longer disrupting content pipelines.
On the development process itself, Howard revealed that new Bethesda projects now begin small, with teams of just two to three people spending years in pre-production proving out the vision before scaling up. It is a methodology designed to avoid the bloat and drift that can affect large productions when the core concept is not yet solid.
No release window for The Elder Scrolls 6 was mentioned.





















