Rainbow Six Siege Y9S1.1 patch notes and changes

Published: 15:28, 27 March 2024
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Rainbow Six Siege Y9S1.1 patch notes and changes
Deimos the newest Operator in Rainbow 6 Siege

Key Points from the Article

  • Rainbow 6 Siege recently launched Year 9 Season 1 Operation Deadly Omen, introducing new content and features.
  • However, players encountered significant bugs and glitches, prompting Ubisoft to address these issues.
  • A maintenance notice was announced on March 26th, with the servers down for 30 minutes to implement fixes and adjustments.
  • The patch notes included gameplay updates, level design fixes, operator fixes, and user experience improvements.
Deimos the newest Operator in Rainbow 6 Siege

Rainbow Six Siege recently posted a maintenance notice for all platforms on March 26th. During the 6-minute downtime, several fixes and adjustments were implemented to enhance the game's performance.

Rainbow 6 Siege just launched their Year 9 Season 1 Operation Deadly Omen last month. And with it came a tonne of changes to the game, starting with a new operator and adding new maps, weapons, and attachments.

However, players began to suffer a lot from the internal bugs and glitches that the new update caused, so Ubisoft stepped up to address these problems.

In a recent social media post on X, from Rainbow 6 Siege, a maintenance notice was announced that took place on March 26th on all platforms. The servers were down for 30 minutes, and a bunch of fixes and adjustments were made to the game.

Rainbow 6 Siege Y9S1.1 Patch Notes

This update is available for all platforms to download from March 26, 2024 and the file sizes are given below:

  • Ubisoft Connect: 2.2 GB
  • Steam: 1.9 GB
  • Xbox One: 2.27 GB
  • Xbox Series X: 2.51 GB
  • PlayStation 4: 2.73 GB
  • PlayStation 5: 2.49 GB 

Here's a list of all the fixes made to the Y9S1.1 patch:

Gameplay updates:

  • Feet are now covered by the ballistic shield when crouched.
  • AI bots no longer get stuck on furniture when moving to the diffuser if planted in the southeast corner of 1F Bar on the Chalet map.
  • The Eliminations counter now updates correctly even if more than 3 targets are eliminated simultaneously in Map Run Target Mode.
  • The correct room is now marked as complete for the 4th step of Map Run on the Coastline map.
  • The magnification for the.44 Mag Semi-Auto has been corrected.
  • Players can no longer double vault using a deployable shield and Azami's Kiba Barrier to reach areas providing unintended lines of sight. 

Operators:

  • Buck's Skeleton Key now works as intended when pressing the fire key during the transition animation.
  • Deimos' DeathMARK gauge now shows the cooldown refill in caster mode.
  • Deimos' DeathMARK now activates right after switching targeted operators.
  • Bandit's shock wire no longer persists when affected by EMP grenades.
Ubisoft
Rainbow Six Siege continues to grow in player numbers
Rainbow Six Siege continues to grow in player numbers

Level Design:

  • Defenders are no longer detected outside between 2F Yellow Corridor and 2F Cafe Corridor on the theme park map.
  • Players can no longer vault onto a cabinet located in the 2F Tea Room on the Skyscraper map.
  • Defenders are no longer detected outside in 1F Main Stairs on the Border map.
  • Walls no longer clip through the rooftop in EXT Bedroom Roof on the Villa map.
  • Players can no longer navigate onto a metal box located at EXT Sailboats on the Kanal map.
  • Defenders are no longer detected outside between 1F Blue Room and 1F Joint Corridor on the Theme Park map.
  • Players are no longer able to navigate to the top of the stacked barrels located at 1F Barrel Room on the theme park map.
  • The defuser can now be retrieved after dropping it while exiting or entering rappel stance next to a railing in the EXT Terrace Balcony on the Outback map. 

User Experience:

  • Reputation values now display accurately even when a player has negative tiles with actions shown in the Reputation tab.
  • Rendering issues have been resolved when viewing the main and subcategories of the Locker.
  • Navigation keys now function correctly within the intro page of the Battle Pass.
  • Unintended guard break animations no longer occur after stepping on a fire source while using a Ballistic Shield.
  • FPS drops have been addressed when quickly passing over Operators in the Operators tab.
  • Various UI issues have been fixed.

While these changes may seem minor and insignificant, in reality they are very important and necessary. These changes will greatly impact both casual and competitive play across the game. 

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