In a recent interview, Quantum Error developer TeamKill Media discussed the game's usage of PlayStation 5's staple features like DualSense, Tempest audio engine and ray tracing.
TeamKill and Quantum Error were featured in the August 2020 issue of the PlayStation Official Magazine, where they discussed how they employed PS5's technical capabilities for creative purposes.
Whether the aesthetics of DualSense controllers speak to you or not, their technical capabilities are exactly what you'd expect from a next-gen Sony device.
Reviewing usage statistics prompted them to ditch the touch controls, focusing instead on haptic feedback and adaptive L2/R2 triggers to improve immersion and user experience.
Quantum Error will be taking full advantage of those, as the dev said, "We are going to make every gunshot vibrate the side of the hand that would be holding the handle of the gun, vibrate the controller dynamically according to where the enemy hits you. We are going to have the player go to doors that have the possibility of backdraught explosions and the character will place his left hand on the door and if it's hot the controller will vibrate on the left side of the controller to warn the player of an explosion if that door is opened."
TeamKill also discussed Quantum Error's usage of ray tracing and while they didn't go into specifics, they stressed that the realism and intensity of the lights and shadows it produces are invaluable and work wonders for horror games.
Quantum Error developer also discussed PlayStation 5's Tempest 3D audio engine, claiming players will be treated to an audio experience that's vibrant and immersive, while delivering focused and natural sounding directional cues when needed.
Thanks, Wccftech .