League of Legends Patch 14.6 makes major Item overhaul

Published: 18:33, 12 March 2024
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Riot Games
League of Legends Patch 14.6 makes major Item overhaul
Highnoon Evelynn from patch 14.6

Key Points from the Article

  • Spideraxe, a game designer, mentioned plans for adjustments in patch 14.6.
  • Riot focused on item recipes and components, adjusting costs or statistics.
  • These changes impact the early-to-mid-game transition, particularly by increasing costs.
  • Champions who abuse these items are expected to become less dominant and more manageable.
Highnoon Evelynn from patch 14.6

According to Riot Games, League of Legends Patch 14.6 is intended to adjust item recipes and components because they have an impact on early-to-midgame transitions. These changes are still subject to further tweaks before release.

Even though League of Legends patch 14.5 included a large number of changes, most of them were intended to weaken and balance some of the most powerful champions in the game. Players were overjoyed that champions such as Twisted Fate, Senna, Seraphine, and others were finally getting the hammer treatment.

Recently. Spideraxe, a renowned game designer, stated that they have already planned a few adjustments to the itemization system for LOL going into Patch 14.6, releasing on March 20, 2024. And this time, Riot Games is focusing particularly on item recipes and components, adjusting their costs and stats. 

While these changes may appear trivial, they have an impact on the early-to-mid-game transition, especially by increasing costs. 

ALL Item Changes in Patch 14.6 of League of Legends

Brutalizer

  • Lethality was decreased from 8 to 5

Bami’s Cinder

  • Base damage was increased from 12 to 13
  • health ratio is now lowered from 1% bonus HP to 0.5%

Caulfield’s Warhammer

  • It's base AD got lowered from 25 to 20

Fiendish Codex

  • It's base AP got lowered from  35 to 25

Glacial Buckler

  • Its cost increased from 900 to 950
  • The item Glowing Mote got added to recipe
  • The Cloth and Sapphire remain unchanged

Haunting Guise

  • It's AP was lowered from 35 to 30

Hearthbound Axe

  • It's cost was lowered from 1200 to 1150
  • It's base AD was lowered from 20 to 15

Hextech Alternator

  •  AP increased from 50 to 45 

Infinity Edge

  • Bonus crit damage increased from 40% to 50%

Kircheis Shard

  • Energise damage decreased from 60 to 50

Lord Dominik’s Regard

  • The armour pen was increased from 30% to 35%
Riot Games
HeimerDinger League of Legend's Technician
HeimerDinger League of Legend's Technician

Mortal Reminder

  • Armour was increased from 30% to 35%

Navori Quickblade

  • Pickaxe was replaced by BF Sword in recipe 
  • cost remains unchanged
  • AD was increased from 60 to 65

Runic Compass

  • upgrade threshold got lowered from 1000 gold to 800 gold
  • Gold from damage was decreased from 32/34 to 22/24
  • Gold from minions got lowered from 28 to  20

Serrated Dirk

  • It's Lethality got lowered from 10 to 7

Spectre’s Cowl

  • The Item Rejuvenating  beads was added to recipe
  • The Cost remains unchanged
  • It's health decreased from 250 to 200
  • It's Health regen is now 150% base regen from 100% base regen
  • The Health regeneration is now flat, instead of based on damage taken

Steel Sigil

  • A second cloth armour was added to recipe
  • The total cost remains unchanged

Tunneler

  • It's cost was increased from 1100 to 1150 gold

Verdant Barrier

  • Its cost got lowered from 1800 to 1700

World Atlas

  • Its upgrade threshold got lowered from 500 gold to 400 gold
  • Gold from damage got lowered from 28/30 to 20/22
  • Gold from minions got lowered from 20 to 15 

Although these numbers appear insignificant, they will have a significant impact on the game. For example, if an item's AD decreases from 25 to 20, even though the difference is only 5 on paper, it results in a 20% damage reduction in reality. 

So, for the time being, we should expect champions who abuse these items to become less dominant and much more manageable.

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