Riot Games shocked the entire League of Legends community by making the most unpredictable move ever. According to a social media post on X (formerly Twitter) by Spideraxe, a reliable source for League of Legends leaks, Riot is making massive changes to the Runes in LoL.
- Here's an overview of the changes we can expect:
- No more Lethal Tempo and predators.
- Change the Font of Life and Press the Attack
- Addition of a new healing rune
These changes are set to go live with Patch 14.10 on May 15, 2024.
How are the players reacting to this change?
The League of Legends community is buzzing with mixed reactions to these upcoming changes. Some players are ecstatic, finally free from the abusers of these overused runes. Others are fuming; their beloved runes are about to be ripped from their grasp. Even though the latter group primarily consists of Yasuo, Yone, and Hecarim mains, the community as a whole cannot help but feel sorry for the Rammus mains, as our favorite armadillo will be slightly slower due to the removal of Predator.
How will these changes affect League of Legends?
Saying that the meta will shift drastically in Patch 14.10 is definitely an understatement. That is because removing Lethal Tempo alone will disrupt the meta on all levels, from the lowest tiers to even the pro-play scene. It directly affects both the bottom-lane and middle-lane champions.
Again, removing Predator will severely hurt a few of the most widely used junglers, mainly Udyr, Hecarim, Skarner, and Rammus. As only a few speedy runes are available, this could potentially spell disaster for these champions.
All Rune changes and adjustments on Patch 14.10
Rune Changes
Press the Attack
- Burst Damage: Reduced from 40-180 to 40-160.
- Damage Amplification: Changed from +8% to all damage (including allies) for 6 seconds to +8% to your damage for 5 seconds, refreshing in combat.
- Cooldown: Decreased from 6 seconds to 5 seconds (out of combat).
Fleet Footwork
- Healing: Reduced from 10-130 to 8-110.
- Movement Speed Duration: Increased from 1 second to 1.25 seconds.
Cut Down
- Damage Amplification: Changed from 5-15% at 10-100% target health advantage to 8% at 60% target health.
Hail of Blades
- Attack Speed: Changed from 110% always to 110% for melee and 80% for ranged.
Sudden Impact
- Cooldown: Increased from 4 seconds to 10 seconds.
- Removed: No longer grants hybrid penetration for 4 seconds after mobility/stealth.
- New: Now deals 20-80 linear true damage after the next attack or ability within 5 seconds following mobility/stealth.
Relentless Hunter
- Starting Out of Combat Speed: Reduced from 5 to 0.
Font of Life
- Healing Effect: Now heals you and the lowest-health nearby ally for 10-50, with a 0.7x modifier for ranged champions.
- Removed: No longer applies an on-hit heal over time for allies when impairing movement.
First Strike
- Damage Amplification: Increased from 7% to 8%.
- Base Gold: Increased from 5 to 15.
- Melee Gold from Bonus Damage: Reduced from 100% to 50%.
- Ranged Gold from Bonus Damage: Reduced from 70% to 35%.
Triple Tonic:
- Row: Changed from 1 to 2.
Time Warp Tonic
- Row: Moved from 3 to 2.
- No Longer Works: With biscuits or mana.
- Movement Speed: No longer grants 2% total movement speed while the potion is active.
- Immediate Potion Health Restore: Increased from 30% to 40%.
New Runes
Absorb Life (NEW RUNE)
- Row: 1
- Description: Killing a target heals you for 2-17 health.
Legend: Haste (NEW RUNE)
- Row: 2
- Description: Gain 1.5 Ability Haste for each Legend stack (maximum 15 AH at 10 stacks).
Cash Back (NEW RUNE)
- Row: 1
- Description: Get 6% gold back when you buy legendary items.
Jack of All Trades (NEW RUNE)
- Row: 3
- Description: Gain one Jack stack for each different stat from an item. Each stack grants 1 Ability Haste, and bonus adaptive force at 5 and 10 stacks.
Removed Runes
- Lethal Tempo
- Minion Dematerializer
- Legend: Tenacity
- Overheal
- Predator
- Future's Market
- Ingenious Hunter
It will surely be interesting to see how the pros adapt to these rune changes. That is because these runes are classified as OP, or overpowered. It will surely be interesting to see how the pros change their runes and item builds to compensate for these runes.
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