A recent tweet from Mark Yetter, a Riot Games' employee revealed the final changes we will most likely see in the next week's 10.7 patch. While the changes are very specific, there could be some further adjustments before it actually hits the live servers.
After releasing the balance target list a few days ago, Riot Games' lead gameplay designer, Mark Yetter, has now tweeted about the specific changes targeting the champions. There are some new faces compared to the initial list.
Although the buff to nerf ratio seems to be pretty big in this new patch, the overall changes will most certainly not be significant enough to make a big shift in the champion priority.
Nasus will receive a pretty compelling buff with his Wither (W) which is going to give him a hundred extra units in his range. Also, the armour shred on his Spirit FIre (E) is will see and increase from 15-35 to 25-45 per cent.
Galio's ultimate, Hero's Entrance, will be getting quite a buff since it now gives a six-second magic shield to all the allies inside the circle. This could push him into pro play as an answer to the mage bot lane compositions which are rising in popularity, or simply against heavy magic damage teams overall.
The other smaller buffs are as follows:
- Riven - base HP regen increased from 7 to 8.5
- Ivern - E damage increased from 60-140 to 70-170; R cooldown lowered from 160-120 to 140-120
- Akali - E damage type changed from Physical to Magic damage
- Kai'sa - E cooldown lowered from 16-14 to 16-12
- Corki - Package direct hit damage over time increased from 1.5 to 2 seconds
- Xin Zhao - passive heal increased from 10-68 to 10-112, based on level
While most of these direct changes aren't that powerful, we have to consider the Phase Rush buff which could hugely benefit the already obnoxious Darius. He's already a top priority pick and apart from some specific ranged champions who can give him a harder time early on, Darius doesn't have a real counter pick in the top lane.
Wukong is getting his Stone Skin and Nimbus Strike (E) nerfed which could really impact his win rate at the moment. Reducing his E's flat damage while the damage scales with ability power could be a pretty big hit for the recently reworked Monkey KIng.
The changes to Garen's passive and Decisive Strike (Q) could push him off the top lane for good. Since the movement speed on his main and only initiation ability is getting reduced from 1.5 to 1.0 seconds early, chasing down opponents could become much harder in the early stages of the game.